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Company of Heroes (COH) is a WWII real time strategy game made by Relic Entertainment that holds the distinction of being the highest rated RTS game of all time.  I have been a part of the COH community since late 2006.  I play under the handle WhiteFlash which I have used since 1998.  COH is a strategically deep, mechanically satisfying and very competitive game. 

A part of the game that I take a special interest in is the worldbuilder.  The worldbuilder is where you create your own map that others can play on, maps are a critically important part of the game.   This is a demanding and interesting part of the game that continues to offer fresh challenges.  Some of my maps have been chosen by the community and the game developer to be integrated into the game and used for tournaments, some of which have prize pools up to $20,000.    I have been designing maps focusing on competitive play since 2007.  Below are examples of maps I have created and articles I have written for the Company of Heroes community. 

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Examples of my work

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COH More

The video below is a distinguished casters analysis of a map I created

Below are some of the maps I have made for both games, a selection of my best work was elevated by Relic Entertainment to be permanently integrated into their games competitive ladder, others have been used in notable tournaments. 

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Nexus (2)
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Crossroads (2)
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Alliance of Defiance (4)
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Argentan Crossroads (2)
Alsace Moselle (4)
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Relic Entertainment

added to ladder

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Used in major tournaments

These are screenshots from the map editor showing some of the maps and tools used to create the maps.

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